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Digital Foundry Direct Weekly

Digital Foundry & Geek Media
Digital Foundry Direct Weekly
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  • DF Direct Weekly #224: PS5 Low Power Mode=PS6 Handheld? Fallout Bakersfield, Crytek 25th Anniversary
    The previously leaked PlayStation 5 Power Saving mode enters beta firmware, stoking rumours that it lays the groundwork for Sony's next generation portable. Meanwhile, Cyberpunk 2077's VRR "no show" on Xbox Series X gets official comment from CD Projekt RED and the team are enthused by an amazing "Fallout Bakersfield" teaser trailer. Oblivion Remastered 1.2 on consoles is tested, and as expected, shows virtually no improvement. Moving on, the team are fascinated by 8K ray-traced balls and celebrations begin for Crytek's 25th anniversary. 0:00:00 Introduction 0:00:51 News 1: Sony introduces power saving mode for PS5 0:18:30 News 2: Cyberpunk Xbox VRR is "working" as intended 0:24:12 News 3: Oblivion Remastered 1.2 update has little effect on console performance 0:41:21 News 4: Pure Pool Pro delivers native 8K balls on PS5 Pro 0:48:07 News 5: Fallout: Bakersfield trailer shows off GZDoom visuals 0:57:54 News 6: Crytek releases 25 year anniversary video 1:14:27 Supporter Q1: Are there any meaningful differences with windowed, windowed borderless, and fullscreen modes in Windows? 1:20:36 Supporter Q2: Will GTA 6 have a 60fps mode only on PS5 Pro? 1:28:08 Supporter Q3: Why is Microsoft getting rid of video purchases on Xbox? 1:33:24 Supporter Q4: What will the Switch 2 die shrink look like? 1:36:19 Supporter Q5: Is Nintendo institutionally opposed to TAA/DLSS? 1:42:27 Supporter Q6: Does the convergence of console design and decline of exclusives spell the end of the console war? 1:51:36 Supporter Q7: Have you been getting any unsolicited dock pics? Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • DF Direct Weekly #223: Cyberpunk 2077 VRR Tested, Space Marine RT Upgraded, New SNES Doom Wows
    The latest DF Direct Weekly sees Rich get to grips with Cyberpunk 2077's console VRR - putting our work-in-progress VRR capture tools to the test. Meanwhile, Alex checks out the ray traced ambient occlusion that's been added to Space Marine 2 and investigates odd reports of broken UE4 ray tracing on RDNA 4 graphics cards. John shares more on Donkey Kong Bananza and tells us all about Limited Run Games' amazing new Doom SNES cartridge with upgraded SuperFX technology, courtesy of development legend, Randy Linden. Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • DF Direct Weekly #222: Oblivion Remaster Fixed? Switch 2 Perf vs PS4/Series S! Nintendo "RT" Patents
    This week, Oblivion Remastered's 1.2 patch "dropped" promising performance improvements - but are its systemic stuttering problems fixed? Alex takes a look at the PC version, both moving to an analysis of Nintendo's recently published "ray tracing" patents - which aren't quite what they seem. Meanwhile, Oliver gets to grips with the Wild Hearts demo on Switch 2 - and speaking of the Nintendo hybrid, comments from a Virtuos studio put Switch 2 system performance into context against Series S and PlayStation 4 - but how do those comments match up against our platform comparisons thus far? 0:00:00 Introduction 0:01:05 News 1: Does the latest Oblivion Remastered patch improve performance? 0:14:44 News 2: Virtuos: Switch 2 GPU is close to Series S 0:35:41 News 3: Nintendo publishes new rendering patents 0:49:38 News 4: Wild Hearts demo tested on Switch 2! 0:58:21 Supporter Q1: Will Red Dead Redemption 2 get a ray tracing update? 1:04:51 Supporter Q2: Where’s all the Mac gaming hype? 1:13:26 Supporter Q3: What is the current state of DirectStorage? 1:20:04 Supporter Q4: Is Linux becoming a viable gaming OS? 1:27:51 Supporter Q5: Will next-gen consoles come with lots of RAM? 1:33:49 Supporter Q6: How does Alex configure his PC games? Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • DF Direct Weekly #221: Disastrous Xbox Cuts, AMD/Sony PS6 Hints, Helldivers 2 Coming To Xbox
    This week, the DF team is reeling after news of disastrous Xbox cuts resulting in untold job losses, the diminishment of celebrated studios and the cancellation of promising games - this follows on from controversy surrounding Xbox hardware strategy and speculation on future consoles. Meanwhile, AMD and Sony re-affirm the Project Amethyst initative while Mark Cerny drops hints on the timeframe for PlayStation 6. Beyond that, driver support for Maxwell, Pascal and Volta GPUs comes to an end while leaks start to emerge on the Nvidia Blackwell refresh. Finally, what does the team make of Helldivers 2 heading to Xbox Series consoles? 0:00:00 Introduction 0:01:00 News 1: Huge Microsoft Gaming cuts 0:30:07 News 2: Is Xbox hardware “dead”? 0:47:56 News 3: AMD, Mark Cerny hint future PlayStation plans 0:54:05 News 4: Donkey Kong Bananza developed by Super Mario Odyssey studio 1:00:52 News 5: Nvidia dropping gaming driver support for Maxwell, Volta, Pascal 1:08:38 News 6: 5070 Super, 5070 Ti Super, 5080 Super reportedly leaked 1:18:18 News 7: Helldivers 2 is coming to Xbox Series 1:24:04 Supporter Q1: Are people unfair to multi frame gen? 1:37:09 Supporter Q2: Could the Switch 2’s authentication chip be an issue for VRR? 1:41:22 Supporter Q3: Why haven’t more Switch 2 games used 40fps modes? 1:44:57 Supporter Q4: Could Nvidia launch a competitive game console? 1:50:39 Supporter Q5: Does John own the 1997 PS1 game Ray Tracers? Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • DF Direct Weekly #220: Switch 2 Blurry Screen Controversy, HDMI 2.2 Specs, Hellblade 2 60FPS!
    In the wake of criticism of DF's comments on Switch 2's motion blur display issues, independent benchmark data from multiple sources proves out our point, so what can be done? Meanwhile, John and Oliver share their impressions of Fast Fusion's "Pure" aka "DLSS Off" update, while Rich weighs in on the Nvidia RTX 5050 reveal specs. Hellblade 2's 60fps upgrade is discussed, while the team mull over the final HDMI 2.2 specifications. Finally, John and Oliver continue championing OLED and LCD displays respectively - and literally have the receipts to prove it. 0:00:00 Introduction 0:00:57 News 1: Objective testing: Switch 2 display is very slow 0:23:45 News 2: Fast Fusion adds “Pure” visual mode without DLSS 0:34:24 News 3: Hellblade 2 to receive 60fps option on consoles 0:41:59 News 4: Nvidia announces RTX 5050 0:54:12 News 5 HDMI 2.2 spec revealed 1:05:42 News 6: John reviews his LG 5K2K OLED monitor! 1:23:21 Supporter Q1: Is it smarter to focus on raster lighting techniques on consoles instead of ray tracing? 1:31:05 Supporter Q2: Is low-level optimization dead in an era of multiplatform games? 1:36:12 Supporter Q3: Should developers build their games around achieving 60fps on consoles? 1:42:30 Supporter Q4: Should we be worried about Switch 2’s image quality in demanding games? 1:46:19 Supporter Q5: Will ray tracing remasters be a common sight in the PS6 era? 1:52:24 Supporter Q6: What is behind you when you record DF Direct? Learn more about your ad choices. Visit megaphone.fm/adchoices
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About Digital Foundry Direct Weekly

When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more. If you’re a geek for graphics, GPUs, or just video games in general, DF Direct will help you get the most out of your gaming setup. DF Direct is a part of the Geek Media Podcast Network, an IGN Entertainment Brand. Visit Geek.com for more information.
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