Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is ...
Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.
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33:58
#1197: Top-Down and Bottom-Up Design Evolution
There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk about how these two design processes have evolved over time.
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36:20
#1196: The Buffet Metaphor
My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.
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42:49
#1195: The History of Drafting
This is another history podcast where I explore how an element of Magic came to be and evolved over time. This time, I look into the history of drafting.
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31:01
#1194: Brainstorming
In this podcast, I talk about how to use brainstorming to come up with ideas.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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