281 episodes
- I previously covered the abrupt departure of Helen Chiang, Xbox's first Chief Operating Officer, who left Microsoft after 21 years with the company and just three months in her new position.
At the time, it was reported that a source claimed Chiang was terminated for policy violations.
Helen Chiang has now responded publicly, and she's pushing back.
In a lengthy LinkedIn statement titled "Clarity is Kindness," Chiang says that characterization is inaccurate.
She explicitly denies leaking confidential information, leaving to join a competitor, or engaging in a range of serious misconduct.
She also says she never sought the COO position in the first place. Microsoft promoted her into that role in July.
But perhaps the most significant part of the statement is her concern about how Microsoft handled the situation. Chiang questions whether the company's standards of fairness and accountability were applied consistently.
Listen on Spotify https://t.co/T449YDTEX1
Helen's post https://www.linkedin.com/feed/update/urn:li:activity:7523070828704477184/ - Video game budgets are spiraling out of control, with AAA productions reportedly costing hundreds of millions of dollars. But should we stop comparing budgets just because game companies account for their spending differently?Jason Schreier recently discussed the reported $500 million Gears of War: E-Day figure and explained why comparing development budgets can be misleading. I respect his reporting, but I disagree with the idea that these comparisons aren't worth making.With layoffs, studio closures, rising game prices, and increasingly aggressive monetization, I think understanding how these budgets became so enormous, and what studios are doing to compensate for that is one of the most important conversations in gaming.What do you think? Have major publishers allowed budgets to get out of control?Sources:Jason Schreier — What A $500 Million Game Actually Means: https://www.youtube.com/watch?v=YS5kfdJ0ySoJason's past post on budgetshttps://bsky.app/profile/jasonschreier.bsky.social/post/3mhvx2lohzs2j?utm_source=chatgpt.com#GamingNews #Xbox #GameDevelopment
- Bungie has revealed major new details about the future of Destiny, Destiny 2, and Marathon, including plans to restore vaulted content, rebuild player trust, and establish a new long-term direction for the franchise.
In a new Bungie Community Update, Head of Product Josh Deane discusses the difficult decisions that led to Destiny 2's end-of-service announcement and explains why bringing back missing content is an essential first step toward rebuilding the game.
Bungie is planning to restore major Destiny 2 campaigns, including Red War, Forsaken, Curse of Osiris, and Warmind, alongside Strikes, Raids, Raid Lairs, and Menagerie.
The studio also teased a Destiny 2 celebration, a Destiny Legacy initiative, and a mysterious unannounced project. However, the restoration process will take significant time, and Bungie has acknowledged that the road ahead won't be easy.
With Marathon's future also playing an important role in the studio's recovery, can Bungie rebuild Destiny and regain the community's trust?
SOURCES:
Bungie Community Update — October 2026:
https://www.bungie.net/7/en/News/Article/bungiecommunityupdate_10_27
The Future of Marathon:
https://www.bungie.net/7/en/News/Article/futureofmarathon
#Destiny2 #Bungie #Destiny - The real reason EA shut down BioWare and canceled Mass Effect 5 has reportedly been revealed, and Star Wars Battlefront 3 played a major role in that decision.
According to new reporting from Bloomberg's Jason Schreier, Electronic Arts faced a choice between two expensive sci-fi projects: the next Mass Effect and a potential Star Wars Battlefront 3. EA reportedly viewed Star Wars as the safer investment, even though development on Battlefront 3 had not yet begun.
Following EA's $55 billion buyout, financial pressure, BioWare's recent struggles, and changes in leadership all contributed to the decision to close the legendary RPG studio.
Was canceling Mass Effect 5 the right business decision, or has EA sacrificed one of gaming's most beloved franchises? Let's discuss.
SOURCES:
Bloomberg — Why Electronic Arts Shut Down BioWare and Cancelled Mass Effect:
https://www.bloomberg.com/news/newsletters/2026-10-30/why-electronic-arts-shut-down-bioware-and-cancelled-mass-effect
EA — Building EA's Next Chapter:
https://www.ea.com/news/building-eas-next-chapter
Bloomberg — EA to Cut 400 Jobs, Shut Down BioWare:
https://www.bloomberg.com/news/articles/2026-10-21/electronic-arts-to-cut-400-jobs-shut-down-bioware
#MassEffect #BioWare #StarWarsBattlefront - The Elder Scrolls 6 may finally be getting an official name! A new report suggests Bethesda and Xbox could announce The Elder Scrolls VI: Sentinel as soon as November, potentially revealing the long-rumored Hammerfell setting.
We're also discussing World of Warcraft: Forever, Blizzard's plans for controller support and the possibility of WoW eventually coming to Xbox consoles. Plus, Call of Duty: Modern Warfare 4 news and more from across the gaming industry.
What do you think about the reported Elder Scrolls 6 title? And would you play World of Warcraft on Xbox? Share your thoughts in the comments!
#ElderScrolls6 #Xbox #GamingNews
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Gaming industry interviews, analysis, and conversations with Destin Legarie. Featuring developers, creators, and insiders from across the industry.
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