I sat down with That’s No Moon to talk about their upcoming single-player reimagining of Crossfire, and what stood out most is how seriously the team is taking combat, cover, and story.This is not being pitched as a traditional cover shooter where you snap to waist-high walls and trade bullets until your health comes back. The team is building what they call adaptive cover, where your character reacts to enemy sightlines, organic geometry, and the environment around you. The goal is to make combat feel more lethal, more tactical, and more cerebral.We also talk about why the studio is taking such a big swing on its first project, how Unreal Engine 5 is enabling their approach, and why they believe story and gameplay need to be inseparable.