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Possible

Reid Hoffman
Possible
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160 episodes

  • Possible

    Can we defend against AI hacks? | Dozie Anazia

    2026-09-09 | 40 mins.
    When AI can fake your CFO’s face and voice, what still counts as proof of identity? Infosec Analyst Dozie Anazia joins Reid Hoffman and Parth Patil to explain how AI is transforming cyberattacks, penetration testing, and autonomous defense. Drawing on projects including the Breakfast news app and Aegis URL scanner, he shows how Claude and Codex can build software, uncover an XSS flaw, and run a pen test—while still falling short of unsupervised network defense and elite human hackers. They explore purple teaming, agent-versus-agent review, and the advantage defenders retain over attackers. Plus, one low-tech defense against a stolen voice: a family safe word.
  • Possible

    Training robots for a world they’ve never seen

    2026-09-02 | 59 mins.
    Useful robots won’t be programmed one task at a time; they’ll need to adapt to unfamiliar objects, environments, and robot bodies. Physical Intelligence cofounder Chelsea Finn (named last month to the TIME100 AI list for 2026) joins Reid Hoffman and Aria Finger to explain how general-purpose robot models learn to act in the messy physical world. She explores why lower-quality training data can strengthen a model, what months of failed laundry-folding attempts revealed, and how the same system can work across different robot platforms. A robot mistaking an oven for a drawer becomes a lesson in the strange line between useful generalization and obvious error. They also examine why robot demos can mislead, how hardware reliability can stall progress, and what it will take to move AI off the screen and into the world.

    Congratulations to Chelsea, recently named one of TIME’s 100 most influential people in AI:

    https://time.com/collection/time100-ai/2026/chelsea-finn/
  • Possible

    Inside an AI-powered personal dashboard | Matthew Tiemann

    2026-08-26 | 31 mins.
    AI strategist Matthew Tiemann is building toward a world where AI agents work around the clock—and humans step in for the decisions that matter. Across his work at energy services company Foundry-Logic and his personal projects, he uses Claude Code, Codex, and Fable to automate knowledge work and accelerate software development. Those projects range from an AI-assisted iOS game to a personal dashboard informed by his goals, to-do list, and Oura Ring sleep data. Drawing on experience across data analytics, supply chain, robotics, logistics, and energy, Matthew joins Reid Hoffman and Parth Patil to explore proactive “heartbeat” agents and shared context. They also discuss adversarial review, 12-hour human check-ins, and AI’s limits in subjective judgment—revealing why human vision and alignment remain essential.
  • Possible

    The whole studio is one guy | Jonathan Brazeau

    2026-08-19 | 31 mins.
    Jonathan Brazeau joins Reid Hoffman and Parth Patil to explain how AI animation and filmmaking are making the one-person studio possible—letting small teams create films that once required 100 people.

    From Dungeons & Dragons world-building and an RPG art book illustrated with Stable Diffusion, to a fantasy-western short film made with Midjourney, Luma AI, and Suno, Jonathan breaks down his workflow: character design, storyboarding, mocap, rotoscoping, music, and human curation.

    The conversation explores the “cogs and sparks” framework, what a lean AI-native studio can realistically accomplish, how taste separates art from AI slop, and why technology still can’t provide the essential creative spark.

    Read Questmaxxing on Substack: https://reidhoffman.substack.com/p/questmaxxing
  • Possible

    Making taxes fun with Pikachu and AI | Cadi Zhang

    2026-08-12 | 34 mins.
    Cadi Zhang joins Reid Hoffman and Parth Patil to explore how generative AI is changing game development, world models, and robotics. Drawing on her work across Unity games, VR teleoperation, AI accounting, and robotics product operations, Cadi explains what virtual worlds can teach embodied intelligence—and why physical robots still lack the tactile, real-world data that can’t be scraped from the internet.

    She shares how she uses GPT, Blender, PixelLab, and Aseprite to prototype games faster, including a duck-themed imposter game and PokéTax, her Pokémon-inspired tax-filing game. AI can rapidly generate code, gameplay mechanics, and 3D assets, she says, but it still can’t judge whether a game feels fun, maintain a consistent art style, or model the precise force needed to fold a sheet of paper.

    Reid, Parth, and Cadi discuss simulation-to-reality gaps, the limits of current world models, robot safety, humanoid versus task-specific form factors, and why human taste remains the decisive creative skill.
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About Possible
What if, in the future, everything breaks humanity's way? Possible is an award-winning, weekly podcast that sketches out the brightest version of the future—and what it will take to get there. Hosts Reid Hoffman and Aria Finger take that question to the people building the answer: founders, scientists, artists, and deep thinkers working across AI, healthcare, education, and geopolitics. The conversations run deep and specific, testing optimism against hard questions rather than trading hot takes. And between guest episodes, Reid riffs on the AI news that matters and what to make of it.
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