Should You Make A BIG Game or Small Game, Arguing About Friend Slop (Adam Younis)
I chat with the brilliant Adam Younis about his 8 year game project... â–º 1 day left to get 50% Full Time Game Devâ–º Wishlist Insignia
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How He Sold 1 Million Copies, How He Beat The Odds & Made A Cult Classic (American McGee)
I chat with the legendary American McGee, the creator of the Alice franchise. â–º Get 50% Full Time Game Dev for Black Fridayâ–º Checkout Plushie Dreadfuls: https://plushiedreadfuls.com/
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How To Make Games In 2026, 6 Years On 1 Game, Debating "Friend Slop" (Edmund McMillen & TylerGlaiel)
Is working for years on a single project worth it? I actually just asked this question to Edmund McMillen and his dev partner Tyler Glaiel (who have spent 6 years on a cat-breading game) and their answer was... well.â–º Get 50% Full Time Game Dev for Black Fridayâ–º Wishlist Mewgenics
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1:27:53
2026 Is The BEST Year To Make Indie Games (Chris Zukowski) | Ep. #057
Chris Zukowski, an indie game marketing master, and I talk about why small games matter, why friend slop is a good thing, and so much more.â–º Get 50% Full Time Game Dev for Black Fridayâ–º Read Chris's article
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Jason Smith: How He Sold 100,000 Copies Of His Game (w/ Overwhelmingly Positive Reviews) | Ep. #056
I chat with the brilliant mind behind Cultic, a boomer shooter with a cult following.â–º Get 50% my game dev program for Black Friday!â–º Play Cultic Chapter 2
Welcome to The Thomas Brush Show, where we talk to indie game developers who make a living creating indie games, full time! I will also sometimes talk to other creatives, like film-makers, YouTubers, and artists.