How To Make Games In 2026, 6 Years On 1 Game, Debating "Friend Slop" (Edmund McMillen & TylerGlaiel)
Is working for years on a single project worth it? I actually just asked this question to Edmund McMillen and his dev partner Tyler Glaiel (who have spent 6 years on a cat-breading game) and their answer was... well.â–º Get 50% Full Time Game Dev for Black Fridayâ–º Wishlist Mewgenics
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2026 Is The BEST Year To Make Indie Games (Chris Zukowski) | Ep. #057
Chris Zukowski, an indie game marketing master, and I talk about why small games matter, why friend slop is a good thing, and so much more.â–º Get 50% Full Time Game Dev for Black Fridayâ–º Read Chris's article
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Jason Smith: How He Sold 100,000 Copies Of His Game (w/ Overwhelmingly Positive Reviews) | Ep. #056
I chat with the brilliant mind behind Cultic, a boomer shooter with a cult following.â–º Get 50% my game dev program for Black Friday!â–º Play Cultic Chapter 2
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Why I Spend 14 Hours A Day Making My Indie Game
What is it about making games that always results in crunch and delays?â–º Learn how to make a game studio from your bedroom, freeâ–º Wishlist Twisted Tower*And btw, I don't do this every day. It's definitely been way more frequent, and I hope it slows down!
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The Truth About Negative Reviews On Steam
What exactly is a "bad" game on Steam? â–º Check out FABâ–º Publish on FABâ–º Wishlist Twisted Tower
Welcome to The Thomas Brush Show, where we talk to indie game developers who make a living creating indie games, full time! I will also sometimes talk to other creatives, like film-makers, YouTubers, and artists.