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Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
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753 episodes

  • Deconstructor of Fun

    TWiG #370: Supercell’s Annual Letter, Reading Between the KPIs

    2026-2-12 | 1h 4 mins.
    Supercell’s annual CEO blog post reads equal parts culture memo and a recruiting pitch. We break down what is behind the PR spin before zooming into Clash Royale’s Lil Wayne halftime show as a case study in where “brand” ends and product-led fandom begins.

    From there, we triangulate the broader market: Newzoo’s year-end PC/console recap as a reminder that attention is consolidating, not expanding; Roblox’s growth story as it starts acknowledging gravity; and an update on Budge and PE as capital keeps rewriting the rules of what “good” looks like. We close by wishing the best to the team impacted by Riot’s 2XKO layoffs.

    00:31 Podcast Overview and Today's Topics
    00:58 Market News: Roblox Earnings and More
    02:14 AI and Gaming Industry Insights
    03:25 Unity's Financial Struggles
    04:43 Community Engagement and Volunteering
    20:44 Game Industry Updates: Budge Studios Acquisition
    24:23 Roblox Q4 Earnings Analysis32:19 The Challenge of Monetizing Young Audiences
    32:33 Roblox's Strategy to Age Up
    33:02 Advertising Challenges for Under-18 Demographics
    33:26 Negative Margin Users on Roblox
    35:19 Upcoming Episode Teaser: Roblox's Algorithm Changes
    38:23 Supercell CEO's Annual Blog Post
    39:05 Clash Royale's Rebound and Marketing Strategies
    44:14 Squad Busters: A Postmortem
    44:54 Supercell's Future and Industry Insights
    49:01 The Role of PR in CEO Letters
    52:18 Supercell's Innovation vs. LiveOps Debate
    01:02:21 Conclusion and Final Thoughts
  • Deconstructor of Fun

    321. Art Directing in the AI Era with SciPlay's Peter Franco

    2026-2-09 | 1h 2 mins.
    The evolution of art direction, the integration of AI in creative processes, and the balance between creativity and business acumen. That's on the menu as SciPlay's Sr. Art Director, Peter Franco, joins Michail Katkoff on the podcast.
    Read more about Peter's work on modernizing a top-grossing game: https://tinyurl.com/mn2bdweb

    Timestamps:
    2:12 - Peter's journey into Social Casino
    4:42 - Evolution of art direction roles
    7:13 - Balancing creativity and business
    9:23 - User feedback in design
    12:07 - Importance of seamless UX
    15:44 - Player behavior insights
    20:28 - Benefits of using IPs
    25:16 - AI in art pipelines
    30:18 - Future skills for art directors
    35:33 - Maintaining stylistic consistency
    40:49 - Future of art direction
    45:07 - Personal influences and career advice
    53:25 - Advice for aspiring art directors
    59:25 - AI and creativity
  • Deconstructor of Fun

    TWiG #369: Genie 3 Explodes, Game Stores Die, & High Guard Stumbles

    2026-2-05 | 1h 4 mins.
    Mobile publishing isn’t dead, it’s mutating!
    In this TWIG episode, we break down how Ares Interactive is trying to resurrect Glu with a $70M Series A and what that says about the current “publisher vs. studio” power balance.
    We also tackle Google’s new immersive world model, Genie 3, and the industry’s first defensive reflex: how do you keep the genie in the bottle when the bottle is an API?
    Phil drags us into Highguard Marketing, making us unpack the pitch, the incentives, and why “pseudo-defending” it still feels like a red flag.
    Finally, we hit Arknights: Endfield launching off the back of a reported 35M pre-registrations, and what that number does (and doesn’t) predict once the game meets CPI, retention, and live ops gravity.
  • Deconstructor of Fun

    Shooter Monthly #4: The World's Biggest Shooter May Surprise & The Thing Highguard Needs to Learn

    2026-2-04 | 1h 1 mins.
    The question nobody in the West wants to answer honestly: the biggest shooters in the world are not the ones you argue about on Twitter.This episode rips into Highguard’s shadow drop, the “beta that isn’t labeled beta” problem, and the stubborn reality that the shooter market has converged into two and only two genres: Battle Royale and tactical.We talk Highguard and Spectre Divide as case studies for why “ex-Apex devs” is marketing copy, not a strategy, and why in 2026 a shooter doesn’t get a long runway to “fix it live.”Guest: Christopher Anjos, with Chris Sides and Feras Musmar.We discuss:- High Guard as a MOBA-raid shooter hybrid and why its best moments arrive only after five minutes of downtime.- Defense phase, resource phase, then the game finally becomes itself: mounts, CTF energy, base raiding.- Shadow drops vs. tech tests: why the Apex Legends playbook doesn’t port cleanly into 2026.- “Early access” is just launch, and Steam labels don’t save you from retention.- The 3v3 trap: high risk formats where one leaver or one death warps the whole match.- Why 3-person squads feel like a couple plus a third wheel, and when 3v3v3 or 5v5 might actually work.- The “two genres” thesis: Battle Royale and tactical shooters as the market’s default equilibrium.- The creator-credit illusion: “ex-Red Dead lead designer” as a brand signal that often means nothing.- Players want auteur vibes; production reality is thousands of hands and fuzzy accountability.https://graygoatgaming.com/
  • Deconstructor of Fun

    320. State of Mobile 2026: The 9 Trends That Matter

    2026-2-02 | 1h 28 mins.
    Sensor Tower Report 2026 breakdown with Jonathan Briskman. We unpack the biggest mobile app trends 2026 and mobile gaming trends 2026.
    We discuss monetization shifts (IAP vs ads), market localization strategies that actually move the needle, and the rise of AI-powered apps changing consumer behavior and competition.
    State of Mobile 2026: https://bit.ly/4bvjI2b
    Chapters:
    02:13 - Downloads plateau, in-app purchase revenue up
    07:15 - Apps overtaking traditional gaming in revenue growth
    12:05 - US market trends: AI, short drama, social media
    15:14 - The rise of generative AI platforms
    16:03 - In-app revenue growth comparison: apps vs. games
    20:09 - Non-game monetization lessons from successful apps
    26:49 - Top performers in downloads and IAP
    32:50 - The attention economy
    46:05 - The explosion of generative AI content in social media
    60:13 - Trends in hybrid casual, hyper-casual, and ad spend efficiency
    65:18 - Market barriers and the advantage of existing data for new entrants
    73:35 - Investment opportunities
    82:29 - Future outlook: differentiation through tailored, niche AI solutions

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About Deconstructor of Fun

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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