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Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
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  • Game Analytics 03 - Monetizing
    Monetization isn’t a layer, it’s the outcome of understanding player motivation. This episode covers segmentation, pricing, LTV curves, and early warning signs of monetization failure. A concise breakdown of how sustainable revenue systems are built.
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    21:31
  • Game Analytics 02 - Marketing
    CPI is only one signal. In this episode, we show how top studios test appeal in prototypes, validate value in soft launch, and scale with confidence. A fast, practical guide to reading market signals at every stage of development.
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    33:34
  • Game Analytics 01 - Building
    This episode breaks down the real foundation of successful game development: clean data, aligned teams, and fast decision loops. Learn why most studios collect too much data, how to build a shared truth, and how AI changes the analyst’s role. Perfect for teams that want clarity, not more dashboards.
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    19:54
  • Game Analytics 04 - Retaining
    Most retention problems come from mismatched expectations, not flawed features. This episode teaches how to align creatives with gameplay, diagnose early vs. late churn, and use personalization to keep players engaged. Short, sharp retention truths every team should hear.
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    24:45
  • TWIG #357 Royal Match $200M Splurge, Arc Raiders AI Controversy and AI Duolingo's Broken Streak
    Epic vs Google stays stuck in limbo as the judge rejects the settlement, Duolingo’s stock finally breaks its streak, and Square Enix joins the wave of Eastern publishers restructuring their way into a new identity. Royal Match’s reported $200M ad spend shows just how hard you have to swing to own casual in 2025, while Chinese publishers quietly (and efficiently) conquer the entire merge genre with speed and scale Western studios can’t match.Meanwhile, Arc Raiders is heating up—and so is the controversy around its AI-generated voice work. Welcome to the modern games industry: court battles, collapsing multiples, mega-spend user acquisition, genre takeovers, and existential AI debates, all happening at once. Buckle up.00:43 Epic vs Google Case Discussion13:50 Duolingo's Struggles and Gamification20:49 Square Enix Restructuring and Industry Trends30:43 Analyzing Sensor Tower's Report on Digital Ad Spend32:01 Royal Kingdom vs. Royal Match: A Deep Dive34:37 The Innovator's Dilemma in Mobile Gaming35:26 The Rise of New Puzzle Sub-Genres39:05 The Cost of Marketing Campaigns49:58 Arc Raiders: A New Success Story57:04 AI in Gaming: Controversies and Opinions01:01:09 Conclusion
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    1:01:58

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About Deconstructor of Fun

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff @mkatkoff www.linkedin.com/in/michailkatkoff/ Eric Kress @ekress www.linkedin.com/in/erickress/ Laura Taranto @laurataranto www.linkedin.com/in/laurataranto/ Phillip Black @econosopher www.linkedin.com/in/phillip-black-economist/ Jen Donahoe @Jen_Donahoe www.linkedin.com/in/jenniferdonahoe
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